We will need get away from frame rate as being the key metric on its own (unless we’re comparing apples and apples). But a modern machine with DirectX 12 (or Mantle) could do real-time visuals in a game that is as good as you would get in say Lord of the Rings. That’s because it’s only recently been possible to create real-world fidelity in real-time. However, most graphics engines in games still render scenes very differently than in movies. Next time you watch Jurassic Park or Phantom Menace, please realize that the CGI in those movies can be done in real-time today. But the reason we’re all getting so excited is that DirectX 12 should be the biggest performance bump for those who utilize it we’ve ever seen. Now, how much real world improvement you get depends heavily on both the developer and the game. In DirectX 12, it took about 4ms as a website called Little Tiny Frogs reported ( Brad Wardell is the website woner and the founder of Stardock). Here is a CC directly from LTF: Two slides indicating exactly that have just leaked onto the web.īottom line: In DirectX 11 this frame took almost 9ms to render. DirectX 12 is the first version of DirectX that really uses multiple processors cores more effectively in term getting that render latency down. Windows 10 will be coming with DirectX 12.
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